Please use this identifier to cite or link to this item: http://ir-ithesis.swu.ac.th/dspace/handle/123456789/3670
Title: A SERIOUS GAMES PERSPECTIVE EXPLORING THE NARRATIVE ELEMENTS OF VIRTUAL INTERACTIVE EXHIBITIONS: A CASE STUDY OF THE LIGHT OF CIVILIZATION EXHIBITION AT YUNNAN PROVINCIAL MUSEUM
มุมมองเกมที่จริงจัง ผ่านองค์ประกอบการบรรยายเรื่องราวของนิทรรศการเชิงปฏิสัมพันธ์เสมือนจริง: กรณีศึกษา นิทรรศการแสงแห่งอารยธรรม ณ พิพิธภัณฑ์ประจำเมืองยูนนาน
Authors: JINGYUAN DUAN
JINGYUAN DUAN
Sitthidham Rohitasuk
สิทธิธรรม โรหิตะสุข
Srinakharinwirot University
Sitthidham Rohitasuk
สิทธิธรรม โรหิตะสุข
sittidech@swu.ac.th
sittidech@swu.ac.th
Keywords: Serious Game
Narrative Elements
Virtual Interactive Exhibitions
Yunnan Provincial Museum the Bronze Age of Yunnan Exhibition
User Experience
Cultural Understanding and Memory
Issue Date:  18
Publisher: Srinakharinwirot University
Abstract: Under the background of globalization and digital development, exploring the integration of serious game narratives and virtual exhibitions can help to enhance cultural understanding and participation, and promote cultural heritage dissemination and cross-cultural exchanges, which has important research value. This study aims to explore how to use the narrative of serious games to construct virtual interactive exhibitions to enhance audience participation and comprehension by taking the Yunnan Provincial Museum the Bronze Age of Yunnan Exhibition as a case study and designing relevant applications to verify its effectiveness and promotion value. This study adopts a mixed-methods approach, with the quantitative part surveying 65 Yunnan Provincial Museum visitors through questionnaires; the qualitative part interviewing five relevant experts, and the descriptive approach summarizing the findings. As a result of this study, the effectiveness of the application of narrative serious game virtual interactive display in Yunnan Bronze Age Exhibition was evaluated, confirming that it effectively enhances audience participation, deepens cultural memory, and provides an innovative paradigm for digital heritage education and future exhibitions. The study suggests a framework for incorporating virtual interactive narrative serious games in future museum exhibitions to facilitate deeper cultural exchange and drive digital transformation of museums.
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URI: http://ir-ithesis.swu.ac.th/dspace/handle/123456789/3670
Appears in Collections:Faculty of Fine Arts

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