THE IMPACT OF GAMIFIED LEARNING IN HIGHER VOCATIONAL COLLEGE PHYSICAL EDUCATION CLASSES ON STUDENTS' PHYSICAL FITNESS, MENTAL HEALTH, AND LEARNING MOTIVATION: A RANDOMIZED CONTROLLED TRIAL

dc.contributorFANG YUen
dc.contributorFANG YUth
dc.contributor.advisorSonthaya Sriramatren
dc.contributor.advisorสนธยา สีละมาดth
dc.contributor.coadvisorSonthaya Sriramatren
dc.contributor.coadvisorสนธยา สีละมาดth
dc.contributor.emailadvisorsonthase@swu.ac.th
dc.contributor.emailcoadvisorsonthase@swu.ac.th
dc.contributor.otherSrinakharinwirot Universityen
dc.date.accessioned2026-05-05T02:50:26Z
dc.date.created2026
dc.date.issued16/1/2026
dc.description.abstractChina's higher vocational education students face declining physical fitness, mental health challenges, and low learning motivation. This Solomon four-group trial examined gamified learning among 200 students aged 18 to 25 from nursing, rehabilitation, and pharmacy majors. Grounded in Self-Determination Theory, the 16-week intervention featured game-based points, activities, feedback, and rankings. Physical fitness was measured using national standards, mental health via the DASS-21, and motivation through PALMS. Five hypotheses tested pretest effects, overall effectiveness, mediation mechanisms, domain-specific patterns, and performance differences. Results showed the strongest effects on motivation, moderate effects on physical fitness, and selective benefits for mental health. The study extends Self-Determination Theory to gamified contexts, provides implementation guidelines, and supports China's education modernization goals.en
dc.description.abstract-th
dc.description.degreelevel-en
dc.description.degreelevel-th
dc.description.degreenameDOCTOR OF PHILOSOPHY (Ph.D.)en
dc.description.degreenameปรัชญาดุษฎีบัณฑิต (ปร.ด.)th
dc.identifier.urihttps://ir-ithesis.swu.ac.th/handle/123456789/3399
dc.language.isoen
dc.publisherSrinakharinwirot University
dc.rightsSrinakharinwirot University
dc.subjectgamified learningen
dc.subjectphysical educationen
dc.subjecthigher vocational educationen
dc.subjectSelf-Determination Theoryen
dc.subjectphysical fitnessen
dc.subjectmental healthen
dc.subjectlearning motivationen
dc.subjectSolomon four-group designen
dc.subject.classificationHealth Professionsen
dc.subject.classificationEducationen
dc.titleTHE IMPACT OF GAMIFIED LEARNING IN HIGHER VOCATIONAL COLLEGE PHYSICAL EDUCATION CLASSES ON STUDENTS' PHYSICAL FITNESS, MENTAL HEALTH, AND LEARNING MOTIVATION: A RANDOMIZED CONTROLLED TRIALen
dc.titleผลกระทบของการเรียนรู้ที่ใช้เกมในชั้นเรียนพลศึกษาของวิทยาลัยอาชีวศึกษาระดับสูงต่อสมรรถภาพทางกาย สุขภาพจิต และแรงจูงใจในการเรียนของนักเรียน: การทดลองแบบสุ่มควบคุมth
dc.typeDissertationen
dc.typeปริญญานิพนธ์th

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
gs651170141.pdf
Size:
3.58 MB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
160 B
Format:
Plain Text
Description: