THE IMPACT OF GAMIFIED LEARNING IN HIGHER VOCATIONAL COLLEGE PHYSICAL EDUCATION CLASSES ON STUDENTS' PHYSICAL FITNESS, MENTAL HEALTH, AND LEARNING MOTIVATION: A RANDOMIZED CONTROLLED TRIAL
| dc.contributor | FANG YU | en |
| dc.contributor | FANG YU | th |
| dc.contributor.advisor | Sonthaya Sriramatr | en |
| dc.contributor.advisor | สนธยา สีละมาด | th |
| dc.contributor.coadvisor | Sonthaya Sriramatr | en |
| dc.contributor.coadvisor | สนธยา สีละมาด | th |
| dc.contributor.emailadvisor | sonthase@swu.ac.th | |
| dc.contributor.emailcoadvisor | sonthase@swu.ac.th | |
| dc.contributor.other | Srinakharinwirot University | en |
| dc.date.accessioned | 2026-05-05T02:50:26Z | |
| dc.date.created | 2026 | |
| dc.date.issued | 16/1/2026 | |
| dc.description.abstract | China's higher vocational education students face declining physical fitness, mental health challenges, and low learning motivation. This Solomon four-group trial examined gamified learning among 200 students aged 18 to 25 from nursing, rehabilitation, and pharmacy majors. Grounded in Self-Determination Theory, the 16-week intervention featured game-based points, activities, feedback, and rankings. Physical fitness was measured using national standards, mental health via the DASS-21, and motivation through PALMS. Five hypotheses tested pretest effects, overall effectiveness, mediation mechanisms, domain-specific patterns, and performance differences. Results showed the strongest effects on motivation, moderate effects on physical fitness, and selective benefits for mental health. The study extends Self-Determination Theory to gamified contexts, provides implementation guidelines, and supports China's education modernization goals. | en |
| dc.description.abstract | - | th |
| dc.description.degreelevel | - | en |
| dc.description.degreelevel | - | th |
| dc.description.degreename | DOCTOR OF PHILOSOPHY (Ph.D.) | en |
| dc.description.degreename | ปรัชญาดุษฎีบัณฑิต (ปร.ด.) | th |
| dc.identifier.uri | https://ir-ithesis.swu.ac.th/handle/123456789/3399 | |
| dc.language.iso | en | |
| dc.publisher | Srinakharinwirot University | |
| dc.rights | Srinakharinwirot University | |
| dc.subject | gamified learning | en |
| dc.subject | physical education | en |
| dc.subject | higher vocational education | en |
| dc.subject | Self-Determination Theory | en |
| dc.subject | physical fitness | en |
| dc.subject | mental health | en |
| dc.subject | learning motivation | en |
| dc.subject | Solomon four-group design | en |
| dc.subject.classification | Health Professions | en |
| dc.subject.classification | Education | en |
| dc.title | THE IMPACT OF GAMIFIED LEARNING IN HIGHER VOCATIONAL COLLEGE PHYSICAL EDUCATION CLASSES ON STUDENTS' PHYSICAL FITNESS, MENTAL HEALTH, AND LEARNING MOTIVATION: A RANDOMIZED CONTROLLED TRIAL | en |
| dc.title | ผลกระทบของการเรียนรู้ที่ใช้เกมในชั้นเรียนพลศึกษาของวิทยาลัยอาชีวศึกษาระดับสูงต่อสมรรถภาพทางกาย สุขภาพจิต และแรงจูงใจในการเรียนของนักเรียน: การทดลองแบบสุ่มควบคุม | th |
| dc.type | Dissertation | en |
| dc.type | ปริญญานิพนธ์ | th |